Homage to Carlos Huante

Personal project created in 2013 using 3DMax, Vray, Mari and Zbrush

final image
 
I created this model based on a Carlos Huante image. I have always been a fan of his work and had the opportunity to sculpt this piece for a CGHub mini-challenge.  I liked working on it so much that I decided to take it to the next step and worked on the shaders.  I used Zbrush for sculpting and Mari for the textures, rendered using 3DMax and VRay.
 
close up
 
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