I created this model based on a Carlos Huante image. I have always been a fan of his work and had the opportunity to sculpt this piece for a CGHub mini-challenge. I liked working on it so much that I decided to take it to the next step and worked on the shaders. I used Zbrush for sculpting and Mari for the textures, rendered using 3DMax and VRay.
Homage to Carlos Huante
Personal project created in 2013 using 3DMax, Vray, Mari and Zbrush